Grocery Story

Grocery Store System

Scope

Design thinking, Data Visualization

Team

Dhairya Sathvara

Valentina Palacios

Supanit Loharjun (Pun)

Skills Used

Data and Research ,Data Analysis and Insight, Information Organization, Data Visualization. Sense Making, Graphic Design, Prototyping & Mock-Up Creating, Product Design

Tools

Miro, Collaborative Platform, Adobe Illustration, Adobe InDesign, Adobe Photoshop

Roles

Collaborator

Visual Designer

Overview

This project was a part of Strategic Design and Management in the New Economy. The project is a series of coursework executed under the theme of the grocery system. It breaks down into three parts: background research, information mapping, and 3D design.

Working as a team of four, we found grocery stores to provide convenience, offer various types of items, and give opportunities for communities to grow. At the same time, the grocery store system has several negative long-term consequences for communities and the environment. Whether the grocery system is decaying or growing depends on where you look in this complex world.

01 Background Research

02 Information Mapping

Are grocery system decaying or not?

Conducting research, brainstorming ideas, and comprehensive analysis to understand the grocery system and its advantage and disadvantage, then translating into a data visualization.

Mapping

About the map

The map is designed to present different phases of the grocery system, from early production to grocery stores and in customers’ hands, given the trail and track streamline. The bubble text presents positive and negative data and facts about the activities.

How we made the map?

As a team, we seek for a platform where we can work together simultaneously, which Miro, a collaborative platform, allows us to do. The map is composed of graphic elements visualizing the system.

03 Translate into 3D-Design

From ‘Groceries’ to ‘Gross Stories’

Building upon prior projects, translating 2D data mapping into a comprehensive 3D model within the context of the grocery system. Drawing inspiration from the mechanics of Monopoly combined with the grocery system context, where each step from farming to the store shelf is like a move on the game board. This helps us see the journey and the money side of things – how costs go up and down and what benefits or drawbacks can happen at each step. This new way of showing and also helps people learn more about how the grocery system works, making it fun and educational at the same time.

A game where you can win morally or by adopting unethical practices. Choice is yours.

Gross Coins a new age cryptocurrency for managing the supply chain business for transaction.

About the design

The game board employed a blend of images and illustrations reminiscent of the diverse versions of Monopoly while retaining its core structure. In a parallel fashion, elements like the instruction manual cover and currency notes took cues from the layout of a grocery store floor plan. Notably, food grocery items were repurposed as player markers, further weaving the game into the context of the grocery system.